I want to discuss accessibility because it is the most important thing for making websites. Other A List Apart articles give you innovation and insight. This article will give you homework. These are just my personal views, but theyโre pretty good.
I want to start off with a couple of statements, and you will agree:
- Designers are good people. I have never heard a designer say, โI donโt care if somebody canโt read this textโ, โNot my fault if somebody canโt use this deviceโ, or โWho cares if this is confusing?โ
- Some designs exclude people. You have seen people unable to read the text on a website or app that somebody designed. Youโve seen people unable to use a physical device that somebody has designed. Youโve seen people utterly bamboozled while trying to use a service that somebody designed.
So what?
The first question is, โIs this life-or-death stuff?โ The answer is, โYes.โ In my favorite essay, This Is All There Is, Aral Balkan makes the point that pretty much everything that we design can affect life events and death events. Aral gives the example of how even a straightforward bus timetable app can affect life and death events, if we design it badly:
- somebody might miss a life event, such as their daughterโs fifth birthday party; or
- somebody might miss a death event, such as the chance to say goodbye to a dying grandmother.
The nextโand frustratingโquestion is, โWhy do some designs still exclude people?โ After all, we know that:
- not everybody can see perfectly;
- not everybody can hear perfectly;
- not everybody thinks the same way; and
- not everybody moves the same way.
I think the answer is that thereโs too much to recall. Consider, if you will, the wide variety of topics that A List Apart articles cover. Designers are expected to remember all of that guidance, plus all of the accessibility guidance, plus so much more. It is too much.
Recognizing accessibility issues while designing
Iโd like to point toward one possible solution, starting from Jakob Nielsenโs 10 Usability Heuristics for User Interface Design. These are from the mid-1990s, andโalthough thereโs a good chance that you, gentle reader, are a lot younger than thatโplease bear with me.ย
Seeing as the problem is that thereโs too much to recall, I want to look at heuristic โ 6, โRecognition rather than Recall.โ Jakob Nielsen said that for users, information required to use the design should be visible or easily retrievable when needed. I suggest we tweak that to make life easier for designers. Letโs say that the information required to produce the design should be visible or easily retrievable when needed. In other words, letโs make it easier to recognise accessibility issues while weโre designing.
How are we going to do that? I really like the book A Web for EveryoneโDesigning Accessible User Experiences by Sarah Horton and Whitney Quesenbery. I really like this book not only because it includes a quote from meโactually two quotes, but I donโt like to boastโbut because it includes personas that are perfect for helping us to recognise accessibility issues. Thatโs the good news. The even better news is that these personas are available now for free on the companion website to the book What Every Engineer Should Know About Digital Accessibility, again by Sarah Horton, with David Sloan this time.
Meet your users
Iโm going to introduce you to these personas now:
- Vishnu, an engineer and global citizen with low vision says, โI want to be on the same level as everyone elseโ, โIf I can adjust my screen, I can read comfortablyโ, and, โTranslating in my head is easier with simpler sentences.โ
- Trevor, a high school student with autism, says, โI like consistent, familiar places on the webโ, โWhen I can learn the pattern, I can find my wayโ, and, โReading is hard for meโ.
- Steven, a deaf graphic artist and American Sign Language speaker, says, โMy only disability is that everyone doesnโt signโ, and, โWithout captions, itโs meaningless to meโ.
- Maria, a bilingual community health worker, says, โI love this. Itโs all here โฆ when I can find itโ, โWhen a site is confusing, I just leaveโโfair enough, Maria!โand, โWhen I hear and see it, health information makes more senseโ.
- Lea, an editor living with fatigue and pain, says, โNo one gets that this really is a disabilityโ, โDonโt make me work so hardโโplease do not bombard this lady with drop-down listsโand, โLinks at the top of the page make navigation easier for meโ.
- Jacob, a blind paralegal and a bit of a geek, says, โThe right technology lets me do anythingโ, and โThis makes it possible to do my jobโ.
- Emily, who has cerebral palsy and is living independently, says, โI want to do everything for myselfโ, โSimpler screens are easier screensโโhell yeah, Emily!โand, โTell me what I need in advanceโ.
- Carol, a grandmother with macular degeneration which affects her sight, says, โMy grandkids are dragging me into the world of technologyโ, โI donโt understand what the screen is sayingโ, and, โWhy canโt the text be just a little bit larger?โ
I want to throw one more persona at you now, because, well, A List Apart readers are overachievers. One of my favorite authors, Cennydd Bowlesโwho literally wrote the book on Future Ethicsโsays to create Personas Non Grata. In other words, every time we design something, we have to think about what a bad guy could do with that thing, and whom that might affect.
To actually use these personas while designing, I like what Eric Meyer and Sara Wachter-Boettcher in Design for Real Life call the Designated Dissenter: for each project that you work on, one of your teams should be responsible for asking, โWill this work for Vishnu?โ, โHowโs Trevor going to get on with this?โ, and so on.ย
Then, once youโve used the personas to recognise the accessibility issues, you can look up the guidelines for whichever platforms youโre designing for:ย
- Web Content Accessibility Guidelines (WCAG) 2.2
- Accessibility designing โ Material Design 3
- Accessibility โ Windows apps
- Accessibility | Apple Developer Documentation
- Check your interface for accessibility (Ubuntu)
Your mission, should you choose to accept it
I told you in the introduction of this article that I would give you homework. You thought I was joking. So, hereโs your homework: I want you to grab the personas from the Know About Accessibility website, and use them throughout every design project to help you recognise accessibility issues while you workโand reclaim design for everyone.
NOTE: This article is based on โRecognise,โ my five-minute presentation from Interaction Design Association (IxDA) Dublinโs Defuse (Design for Use) event in 2025.



